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January 27, 2011

New Betaville, based on gaming technology, could equalize the information gap in urban design and enhance public participation

Atlantic Yards Report

Public presentations of projects like Atlantic Yards have relied principally on self-serving, often misleading renderings produced by the developer's architect, frequently from a helicopter view rather than street level.

Indeed, even New York Times architecture critic Nicolai Ouroussoff got religion in April 2008, pointing out, in relation to the Hudson Yards plan, that misleading and incomplete renderings produce a "distorted picture of reality" that "stifles what is supposed to be an open, democratic process."

With Atlantic Yards, some citizen activists and outside professionals produced alternative renderings of the project in neighborhood scale, which in turn led to a new and better renderings from architect Frank Gehry, which were released by the Empire State Development Corporation, the state agency shepherding the project.

Still, New York's daily newspapers failed to present a rendering of the project in neighborhood scale.

So, as I told Urban Omnibus, Betaville, described as a new “open source, multi-player environment for real cities” offers great promise in equalizing the information gap and helping present, from the start, a more honest perspective on development projects big and small. Such a service is only fair, and long overdue.

Urban Omnibus has an fascinating video interview with Betaville developer Carl Skelton, director of the Brooklyn Experimental Media Center (BxmC) at NYU Poly, in which he describes, using Betaville, how you can "fly around, like Robert Moses, and walk around, like Jane Jacobs" and how expertise can meet "local competence."

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Urban Omnibus, Betaville

Posted by eric at January 27, 2011 9:09 AM